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AI Insights · Timothy · April 2025

Performance of Top Boxing Games in Venezuela Q1 2025

Explore the performance of top boxing games in Venezuela during Q1 2025, highlighting trends in downloads, revenue, and active users.

Performance of Top Boxing Games in Venezuela Q1 2025

In the first quarter of 2025, the top boxing games in Venezuela showed diverse performance metrics on a unified platform, combining data from both iOS and Android. Here's a closer look at how these games fared.

Real Boxing 2 from Vivid Games S.A. saw a varied performance. Weekly downloads experienced fluctuations, starting at around 4.6K and peaking at 6.3K in early March. The game maintained a consistent level of active users, with a slight increase to 8.9K in early March, before settling at approximately 5.3K by the end of the quarter. Revenue remained minimal, with occasional peaks reaching $3.

Arm Wrestling Master by GOODROID, Inc. had a dynamic download pattern, starting strong at 5.9K and ending the quarter with approximately 4.5K. Active users remained robust, averaging around 24K, with a notable increase to 26.7K in late March.

Real Boxing – Fighting Game also from Vivid Games S.A., experienced a steady decline in downloads from 4.5K to 1.9K by the end of March. Active users showed minor fluctuations, maintaining an average of around 5.5K throughout the quarter.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES displayed a recovery in downloads from early February, climbing from 1.2K to 2.8K by the end of the quarter. Active users mirrored this trend, increasing from 3.6K to 5.7K.

Finally, Kung Fu GYM: Fighting Games by Next Hope showed modest growth. Downloads ranged from 1.1K to 2.3K, while active users steadily increased, reaching over 10K by the end of March.

These insights are based on data from Sensor Tower, offering a comprehensive view of the app performance landscape. For more detailed analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025